Deal with the devil?

Here is our weekly D&D update.

When last we saws are intrepid heroes they had just defeated an evil Kobold chief and were getting ready to explore what was behind the secret door.  After resting for the night the players traveled down a long hallway that got progressively colder.  At the bottom of the trail the entered a great cavern sparkling with ice crystals.  Unfortunately they had stumbled into the lair of the true ruler of the kobolds, a young white dragon named Szartharrax.  The dragon got the jump on the heroes.  They were able to escape due to a well timed fear prayer from Hesikiah.

Upon returning to town to collect a bounty on the Kobolds the heroes got into an argument with the local lord.  He did not want to pay them for killing the kobold’s chief because the dragon was the true leader.  After an out-burst by Kane which landed him in the stockade for 4 days, the heroes planned to strike a deal with the dragon to exact revenge against the lord who wronged them.

It was at this point the heroes said fair well to the brave paladin Wil.  Upon his departure they gave him a sizable donation to his temple.  Blessing them and bidding them farewell he walked off into the sunset.  They met up with a new member of the group; a Dragonborn fighter named Serge.  Like the rest of the group, Serge came to Fallcrest to seek fortune only to find a lack of work.  As word of the heroes’ victory spread, he looked to join up with them to aid his hunt for gold.

Gathering all the gold, silver and copper they could, they descended again to meet with the dragon.  They were able to flash the gold and get the dragon’s attention.  The dragon showed little interest in the lord but did ask the heroes to go deal with the local porter’s guild leader.  It came to the dragon’s attention that he was moving very valuable goods for someone.  The dragon wants the heroes to collect the goods for him and deal with any potential threats to his power in the area.

The heroes find the guild leader, a dwarf named Barstomun Strongbeard, drinking in the Lucky Gnome.  The heroes confront him and tell him about the dragon’s plot in the hopes to set a trap to betray the dragon and settle the score with the lord.  He listens to the heroes with an air of insincerity.  The dwarf tries to discover the location of the dragon and when he fails, he orders the heroes a round of drinks and disappears into the back room.  Thinking he is saving his friends from a possible poisoning, Kava slams Serge into the heroes table.  Using the disturbance as a distraction, Barstomun’s thugs attack.  A fantastic bar brawl ensues highlighted with Kane roasting a Halfling by blasting him into a fireplace.

Our heroes then raced off to find the sneaky dwarf who set them up.  They found a hidden door inside a giant beer keg and discovered an underground compound.  The first room of this compound consisted of many raised platforms over a sandy pit.  As our heroes rushed forward they were pepper by arrows shot by a bandit commander and his hobgoblin henchmen.  Our heroes made short work of the hobgoblin thugs sent forward to dispatch our heroes but Kane came to know the painful sting of arrow fire shot by the archers.  Hesikiah was able to revive him but the mage was overcome once again by a swarm of rats that live in the pit.  Serge rushed forward in an attempt to stop the archers.  Unfortunately the bandit commander was able to subdue him.  Things were looking bleak for our heroes.  Their fighter and their mage were both down.  But they were not overtaken.  Serge, through an act of shear will, was able to pick himself up and surge forward to take down an archer.  Using arrow fire and axe swings Kava was able to subdue the other archer.  Hesikiah was able to raise Kane.  Finally the team came together using spell and steel to vanquish the commander.  The rats were content to feed themselves on the bodies of the fallen foe.

Our heroes continue their chase after the evil dwarf.  Where will their path lead them next?