Reflections

We last left our heroes in a dust covered study where they just crushed a mind-melting brain in a jar.  Kane noticed that the magical energies of the area shifted with the death of the brain.  Hesikiah started to sweat and giggle slightly.  The mirror with the trapped spirit inside commanded he smash it over the red hand on the floor.  With the death of the brain the spirit had no fear of being trapped once released.  As soon as the mirror was smashed the spell it had over Hesikiah was broken and the spirit rushed into the body of Princes Celeste.   She rose out from her grave under the red hand, thanked the heroes for keeping her safe and promised them a place of stature in her undead army.  She then rushed forward to help the heroes into the afterlife.  The heroes were very battle weary.  Kane carefully kept a safe distance while Sarge and Hesikiah kept her from the rest of the party.  Kava darted in and out managing to keep on his feet for the entire fight.  The princess used her horrific visage to cause fear in the hearts of the heroes but through sheer will they were able to stand their ground.  She blasted and blinded them with waves of necrotic energy.  Sarge was able to pin the princess.  Hesikiah finally put everything together and discovered that she was an agent of the sworn enemy of his god, Vecna!  He ran up to her, traced the symbol of Ioun on her chest and begged his god to remove this abomination from the world.  The Raven Queen was also eager to claim the soul who avoided the shadowfell for too long.  As the spirit of the princess left her body, the heroes saw a shadowy angel with wings of raven feathers grab the spirit and pull it into the next plane.

With the death of the princess they were able to study this dark library.  With the help of the local cleric they were able to determine that the princess has lured the brain (who was at one time an evil wizard) to her tower so she could steal his knowledge of dark rituals.  However, the brain was able to disrupt the princesses during one such ritual and trap her in the mirror.  Because she was so powerful she was able to have some of her undead minions move her to the safety of the upper levels.  Exhausted and completely drained both the brain and the mirror slept for hundreds of years.  They only recently awoke because the mage in the thieves’ guild stirred the dark energies of the area.  During their research they find mention of a dark monastery somewhere in the Whitestone Mountains.  They also find a crude map of path through the mountain.  No one in town seems to know about a monastery but they advise the heroes to travel to a dwarven marble quarry called Craigfoot Keep.  If anyone knows anything about monastery in the mountains the dwarves would.  After a few longs days of shopping the heroes make their way to Craigfoot Keep.

After a few days of hard travel the heroes reach the keep.  It is a simple yet strong stone keep with an active marble quarry behind it.  After meeting with a few of the keep’s residents the heroes had a vague idea of where to begin their search for the monastery.  They were also asked to take care of a gnoll problem, find a missing alchemist and take care of a dragon.  With their plates full the heroes’ set off looking for the mountain pass.

Not far from the keep the party encountered a Halfling and a Teifling who claimed they were attacked by bandits.  The bandits emerged from hiding a ways down the road.  As the party rushed forward to dispatch the bigands, the Tiefling and Halfling attacked their flanks.  Even with this disadvantage the heroes rallied and sent the thieves to the Shadowfell.

Traveling the mountains is always dangerous.  How will our heroes fair as they continue the journey.

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We should open a bar!

Here is our weekly D&D update

Having just defeated the human commander and his hobgoblin lackeys, the party moves forth in search of the dwarf porter’s guild leader.  They manage to find him in the next room with a few of his buddies and his pet wolf fluffy.  The dwarf barks a warning to a little halfling who runs off into another room before rushing the heroes.  As our heroes rushed forward to meet the enemy, they soon learned that the room had many pit traps.  Sarge almost found himself in a hole and the unlucky Kava once again found himself in a heap at the bottom of a pit.  The heroes fought hard with Sarge gaining a record for most hits required to take down a K9.  After the battle Kava found a nice set of Hide armor.

After finishing off the Barstomun, the party cautiously ventures forth into a very odd room.  As they cross over a temporary bridge the room shakes to life.  The platforms shift and move and sometimes spray the combatants with fire, gas, darts or spears.  The thieves in this room surrounded the heroes and inflicted quite a bit of pain.  The hard battle concluded with Kane using his mage hand spell to turn a key, stopping the room of death.  Kava did a great job escorting the bridge throughout the battle.

The party then came to a large double door with an eye inscribed on it.  No one was able to determine what the symbol meant.  As they burst through the door they were greeted by an evil mage who’s face and arms were covered in harsh runes and symbols.  He blasted the party with thunder and lightning.  Other foes were hidden behind curtains in the room and rushed out to meet the heroes.  Kava rush forward bravely but was hammered to the ground by the mage’s guards.  Sarge used his dragon breath to light most of the curtains of fire, creating a hazard for anyone near them and eliminating hiding places.  Hesikiah did his best to keep the Dragonborn on their feet but Kava was repeatedly pummeled and remained unconscious for most of the battle.  Hesikiah did manage to bless the party.  (and don’t you forget.  Fool!)  Kane, in an act of sheer bravery, rushed forward and blasted the mage and his halfling artillery force.  He was able to take down 2 or 3 in one blast.  Sarge delivered a tremendous blow that rocked the mage causing him to run to a corner to continue his fight.  After finally dispatching the remaining guards our heroes came together and triumphed over the mage.   Their efforts were rewarded with Sarge gaining an amulet of protection.

After their long ordeal, the heroes were escorted to the lord.  With Kane waiting outside, the lord apologized for his earlier encounter.  He paid them in full plus a bonus for removing the kobold threat and offered them first crack at a bounty placed on the dragon’s head.  He also informed them that the bar they just descended under no longer had an owner (the owner was one of the thieves in the room of death) and they could have it.  They also received gold and a store credit from the head of the merchant’s guild.  They were grateful for removing the corrupt porter’s guild leader who used his muscle to extort goods and gold from the local merchant community.

The names of our heroes are now well known in Fallcrest.  Word of their deeds may even be spreading further.  The question is though, who is listening…

Deal with the devil?

Here is our weekly D&D update.

When last we saws are intrepid heroes they had just defeated an evil Kobold chief and were getting ready to explore what was behind the secret door.  After resting for the night the players traveled down a long hallway that got progressively colder.  At the bottom of the trail the entered a great cavern sparkling with ice crystals.  Unfortunately they had stumbled into the lair of the true ruler of the kobolds, a young white dragon named Szartharrax.  The dragon got the jump on the heroes.  They were able to escape due to a well timed fear prayer from Hesikiah.

Upon returning to town to collect a bounty on the Kobolds the heroes got into an argument with the local lord.  He did not want to pay them for killing the kobold’s chief because the dragon was the true leader.  After an out-burst by Kane which landed him in the stockade for 4 days, the heroes planned to strike a deal with the dragon to exact revenge against the lord who wronged them.

It was at this point the heroes said fair well to the brave paladin Wil.  Upon his departure they gave him a sizable donation to his temple.  Blessing them and bidding them farewell he walked off into the sunset.  They met up with a new member of the group; a Dragonborn fighter named Serge.  Like the rest of the group, Serge came to Fallcrest to seek fortune only to find a lack of work.  As word of the heroes’ victory spread, he looked to join up with them to aid his hunt for gold.

Gathering all the gold, silver and copper they could, they descended again to meet with the dragon.  They were able to flash the gold and get the dragon’s attention.  The dragon showed little interest in the lord but did ask the heroes to go deal with the local porter’s guild leader.  It came to the dragon’s attention that he was moving very valuable goods for someone.  The dragon wants the heroes to collect the goods for him and deal with any potential threats to his power in the area.

The heroes find the guild leader, a dwarf named Barstomun Strongbeard, drinking in the Lucky Gnome.  The heroes confront him and tell him about the dragon’s plot in the hopes to set a trap to betray the dragon and settle the score with the lord.  He listens to the heroes with an air of insincerity.  The dwarf tries to discover the location of the dragon and when he fails, he orders the heroes a round of drinks and disappears into the back room.  Thinking he is saving his friends from a possible poisoning, Kava slams Serge into the heroes table.  Using the disturbance as a distraction, Barstomun’s thugs attack.  A fantastic bar brawl ensues highlighted with Kane roasting a Halfling by blasting him into a fireplace.

Our heroes then raced off to find the sneaky dwarf who set them up.  They found a hidden door inside a giant beer keg and discovered an underground compound.  The first room of this compound consisted of many raised platforms over a sandy pit.  As our heroes rushed forward they were pepper by arrows shot by a bandit commander and his hobgoblin henchmen.  Our heroes made short work of the hobgoblin thugs sent forward to dispatch our heroes but Kane came to know the painful sting of arrow fire shot by the archers.  Hesikiah was able to revive him but the mage was overcome once again by a swarm of rats that live in the pit.  Serge rushed forward in an attempt to stop the archers.  Unfortunately the bandit commander was able to subdue him.  Things were looking bleak for our heroes.  Their fighter and their mage were both down.  But they were not overtaken.  Serge, through an act of shear will, was able to pick himself up and surge forward to take down an archer.  Using arrow fire and axe swings Kava was able to subdue the other archer.  Hesikiah was able to raise Kane.  Finally the team came together using spell and steel to vanquish the commander.  The rats were content to feed themselves on the bodies of the fallen foe.

Our heroes continue their chase after the evil dwarf.  Where will their path lead them next?