And behind door number …

After the heroes rested up they opened up the next door. They found themselves in a gothic hall lined by the undead. After blasting through the entry hall they were greeted by a rotting wizard who offered them a eternity in his servitude. Not liking the sound of that or the smell the rushed forward, smashing through two
abominations and took the wizard’s head off. Finding a key they appeared back in the mansion. The seal on the large door below growing weaker with each key. The next door found the heroes back in the heat of things, literally. They found themselves next to the magma cracks in a volcano. The living magma tried to get them steamed but the heroes manages to keep their cool and defeat the hot blobs. The jumped quickly onto a rock island and were blasted to the upper levels of the volcano where they met the more solid rock elementals. They delivered a crushing defeat to these dusty devils and found another key. They once again appeared in the mansion. The seal is down to one thread. After another rest (lazy heroes) they opened the last door. Now the heroes found themselves on a boat (don’t you ever forget!). After bouncing along the waves with Hesikiah at the helm, the boat was attacked by a group of Kuo-Toa. After trying to swim in plate armor, Varis used some of his developing Sorcerer powers to fly back onto the boat. After frying the frog-people the weather began to darken and the Bard spotted a large, squid-like creature not far away. The Kraken attacked the boat, flinging the heroes into each other and trying to drown the rest. The Bard leapt from his perch in the crow’s nest only to take the mast on his head as the Kraken smashed it to the deck. The warlord was finally able to smash the creature in the eye and the Bard finished it with an arrow through its brain. As the creature began to sink back to Davie Jones’ Locker it spat up a key (with a bunch of half digested fish). After touching the key, the heroes return to the mansion. The door below is now unsealed and a swirling vortex greets the heroes. They rush into it to prevent anything from coming out.
Inside they were greeted by a horrible creature. The Sharn consumes you and then bends your consciousness to its will. The area consisted of rock platforms floating about a maelstrom of madness. Hesikiah managed to control the rocks through sheer force of his will. The Sharn seemed to be able to act in three directions at once. Didymous managed to lure the creature close to his blade using the party’s battle standard but the Sharn threw it into the abyss. After a long and painful battle the Sharn was subdued by the Bards arrows. Without the Sharn holding the rift open, it collapsed sending the creatures within it back to their own plains.
The heroes found themselves back in the mansion. They found the wizard Benjamin with them but his life force had been almost completely consumed by the Sharn. Noticing the box the heroes brought with them he managed to say the word ‘Keys’ before passing away. Hesikiah was helpless to invoke a life force that wasn’t there. What does the box hold? Where do our heroes go next? Stay tuned!

Freebird

After our heroes rested up from their brief trip to hell, they opened the next door. While they were glad to once again have the help of Carlo the Avenger, they had to leave the bard behind to mend a particularly nasty wound. Also, the Warlord Didymous got somehow stuck in the portal and didn’t appear until near the end of the fight. They found themselves high in the sky and confronting creatures made entirely out of solid atmosphere. They also found that there were invisible holes in their invisible platform. The wind-creatures blasted the heroes around the sky causing them to nearly fall to their doom a number of times. The monk was almost lost if not for the quick thinking Paladin. After they vanquished the air-men, they met their leader. The sky grew grey and large platforms made of solid cloud started to swirl around a great air elemental bound in chains. He caused lighting to slam into the heroes but their attacks did nothing to him. They started to break away the chains. After destroying the first chain, the air-elemental used his free arm to smash the party. The party then weakened the remaining chains and broke them all nearly simultaneously. The elemental briefly reared towards the party but was quickly torn apart by his tempestuous nature. The chains that imprisoned him also kept him alive in our world. As the monster was torn apart, a key was flung into the air. The monk jumped up for it and the world of air disappeared. The heroes found themselves again in the house and this time when they opened the door they found a small library. With their Bard healed up and another key in their pocket the move on towards the third door…