Everybody Limbo!

Our heroes finally discovered the correct path to the end of the maze.  (It happened to be they simply needed to run back into each portal they stepped out of!).  In the final room they found 1/4 of the compass symbol on the floor of the central block.  When they touched the silvery symbol, there was a great flash and they found themselves on the central platform and the maze was gone.  They next climbed the giant chain to the island that looked like a large stone field.  There they had to push a giant stone ball across a field while trying to dodge 3 iron gorgons.  Although Varis was turned to stone, Kane was able to push the rock across the field causing that island to disappear.  Varis was cured by throwing him over the edge to his death.  He appeared at the island again but again, he came back a little more broken.  They then went to the island that looked like a cylinder.  It was very dark and the heroes were attacked by dark oozes.  After removing the slime, they tried to reach the symbol at the top of the tower.  As they reached for it, the tower flipped over and Didy was thrown into the void.  After some searching and thinking, the party managed to stop the tower from flipping by holding a valve in the middle of it as another hero jumped for the symbol.

They have recovered 3 out of 4 symbols.  What it will free, they are not sure.  What does the last island hold for them?  Time will tell…

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Ooze and claws and skin, oh my!

We pick up our story as our heroes continue to explore the tower in Fellcrest.  After defeating the undead hounds, our heroes go deeper under the tower.  The light from the rooms above fade as they dive deeper to discover the source of the tower’s undead.  They reach a room that has a raised platform that traveled over a shallow pool.  The pool got deeper as they went further into the room.  They didn’t get very far when the party was accosted by 3 sodden ghouls.  The ghouls slithered up to the party and slashed at them with their long claws.  As the party was beating back the ghouls, a specter appeared in their midst, chilling anyone near.  The party managed to beat back the ghouls but had to return outside to rest and recuperate.

After resting and returning to the dungeon the party made their way back through the water room.  They discovered an ornate fountain at the far end of the room.  Unfortunately Hesikiah was so enamored by its beauty he didn’t notice the weak spot in the walkway.  He plunged into the cold murky water and (due to his heavy armor) started to sink.  Quick thinking Kava tied a rope to one of his axes and sunk a line down to Hesikiah.  The party pulled him to safety.

The party entered a long hallway with three doors; the closest one to the left, another further down to the right and the third at the far end of the hall.  They decided to enter the door to the left first.  They found themselves in an undead aviary with rotting buzzard-like creatures, flying flaps of skin and even a swarm of zombiefied needle drakes.  The buzzards slashed at the heroes’ faces, blinding them.  The skin kites darted in and out, slashing the heroes with their claws and then wrapped themselves around the heroes’ faces, blinding and biting at them.  Kava, with blood stinging his eyes made heroic attacks, killing enemies while blind.  After finding half of a circular key, our battered heroes decided to lock themselves in the aviary to rest for the night.

During the evening a couple of hungry oozes lurked into the hallway and gave them rude awaking.  Kane was able to lock down an ooze while Kava and Sarge beat down on the other.  Even after the oozes split in two the party was still able to dispatch them fairly quickly.

The party then ventured into the room on the other side of the hall.  They discovered a room full of holding cells… and a very large gelatinous cube.  The cube instantly sucked in Kava and Sarge and started to digest them.  Hesikiah and Kane tried to save them but they were attacked by swarms of crawling claws.  Sarge and Kava tried to slice and beat the cube from the inside and were able to damage it but not able to subdue it.  Kava fell unconscious more then once and only recovered himself by sheer force of will.  Nearly dead, the wizard and cleric were able to overcome the claws, Sarge was able to wrestle him self free, and the party finally managed to bring down the cube and free Kava from the acid.  As they were licking their wounds, the party found a very nice robe for Kane.

This dungeon is proving a difficult challenge for our heroes but with the mirror still urging on, the heroes feel compelled to continue on.