Reflections

We last left our heroes in a dust covered study where they just crushed a mind-melting brain in a jar.  Kane noticed that the magical energies of the area shifted with the death of the brain.  Hesikiah started to sweat and giggle slightly.  The mirror with the trapped spirit inside commanded he smash it over the red hand on the floor.  With the death of the brain the spirit had no fear of being trapped once released.  As soon as the mirror was smashed the spell it had over Hesikiah was broken and the spirit rushed into the body of Princes Celeste.   She rose out from her grave under the red hand, thanked the heroes for keeping her safe and promised them a place of stature in her undead army.  She then rushed forward to help the heroes into the afterlife.  The heroes were very battle weary.  Kane carefully kept a safe distance while Sarge and Hesikiah kept her from the rest of the party.  Kava darted in and out managing to keep on his feet for the entire fight.  The princess used her horrific visage to cause fear in the hearts of the heroes but through sheer will they were able to stand their ground.  She blasted and blinded them with waves of necrotic energy.  Sarge was able to pin the princess.  Hesikiah finally put everything together and discovered that she was an agent of the sworn enemy of his god, Vecna!  He ran up to her, traced the symbol of Ioun on her chest and begged his god to remove this abomination from the world.  The Raven Queen was also eager to claim the soul who avoided the shadowfell for too long.  As the spirit of the princess left her body, the heroes saw a shadowy angel with wings of raven feathers grab the spirit and pull it into the next plane.

With the death of the princess they were able to study this dark library.  With the help of the local cleric they were able to determine that the princess has lured the brain (who was at one time an evil wizard) to her tower so she could steal his knowledge of dark rituals.  However, the brain was able to disrupt the princesses during one such ritual and trap her in the mirror.  Because she was so powerful she was able to have some of her undead minions move her to the safety of the upper levels.  Exhausted and completely drained both the brain and the mirror slept for hundreds of years.  They only recently awoke because the mage in the thieves’ guild stirred the dark energies of the area.  During their research they find mention of a dark monastery somewhere in the Whitestone Mountains.  They also find a crude map of path through the mountain.  No one in town seems to know about a monastery but they advise the heroes to travel to a dwarven marble quarry called Craigfoot Keep.  If anyone knows anything about monastery in the mountains the dwarves would.  After a few longs days of shopping the heroes make their way to Craigfoot Keep.

After a few days of hard travel the heroes reach the keep.  It is a simple yet strong stone keep with an active marble quarry behind it.  After meeting with a few of the keep’s residents the heroes had a vague idea of where to begin their search for the monastery.  They were also asked to take care of a gnoll problem, find a missing alchemist and take care of a dragon.  With their plates full the heroes’ set off looking for the mountain pass.

Not far from the keep the party encountered a Halfling and a Teifling who claimed they were attacked by bandits.  The bandits emerged from hiding a ways down the road.  As the party rushed forward to dispatch the bigands, the Tiefling and Halfling attacked their flanks.  Even with this disadvantage the heroes rallied and sent the thieves to the Shadowfell.

Traveling the mountains is always dangerous.  How will our heroes fair as they continue the journey.

We should open a bar!

Here is our weekly D&D update

Having just defeated the human commander and his hobgoblin lackeys, the party moves forth in search of the dwarf porter’s guild leader.  They manage to find him in the next room with a few of his buddies and his pet wolf fluffy.  The dwarf barks a warning to a little halfling who runs off into another room before rushing the heroes.  As our heroes rushed forward to meet the enemy, they soon learned that the room had many pit traps.  Sarge almost found himself in a hole and the unlucky Kava once again found himself in a heap at the bottom of a pit.  The heroes fought hard with Sarge gaining a record for most hits required to take down a K9.  After the battle Kava found a nice set of Hide armor.

After finishing off the Barstomun, the party cautiously ventures forth into a very odd room.  As they cross over a temporary bridge the room shakes to life.  The platforms shift and move and sometimes spray the combatants with fire, gas, darts or spears.  The thieves in this room surrounded the heroes and inflicted quite a bit of pain.  The hard battle concluded with Kane using his mage hand spell to turn a key, stopping the room of death.  Kava did a great job escorting the bridge throughout the battle.

The party then came to a large double door with an eye inscribed on it.  No one was able to determine what the symbol meant.  As they burst through the door they were greeted by an evil mage who’s face and arms were covered in harsh runes and symbols.  He blasted the party with thunder and lightning.  Other foes were hidden behind curtains in the room and rushed out to meet the heroes.  Kava rush forward bravely but was hammered to the ground by the mage’s guards.  Sarge used his dragon breath to light most of the curtains of fire, creating a hazard for anyone near them and eliminating hiding places.  Hesikiah did his best to keep the Dragonborn on their feet but Kava was repeatedly pummeled and remained unconscious for most of the battle.  Hesikiah did manage to bless the party.  (and don’t you forget.  Fool!)  Kane, in an act of sheer bravery, rushed forward and blasted the mage and his halfling artillery force.  He was able to take down 2 or 3 in one blast.  Sarge delivered a tremendous blow that rocked the mage causing him to run to a corner to continue his fight.  After finally dispatching the remaining guards our heroes came together and triumphed over the mage.   Their efforts were rewarded with Sarge gaining an amulet of protection.

After their long ordeal, the heroes were escorted to the lord.  With Kane waiting outside, the lord apologized for his earlier encounter.  He paid them in full plus a bonus for removing the kobold threat and offered them first crack at a bounty placed on the dragon’s head.  He also informed them that the bar they just descended under no longer had an owner (the owner was one of the thieves in the room of death) and they could have it.  They also received gold and a store credit from the head of the merchant’s guild.  They were grateful for removing the corrupt porter’s guild leader who used his muscle to extort goods and gold from the local merchant community.

The names of our heroes are now well known in Fallcrest.  Word of their deeds may even be spreading further.  The question is though, who is listening…