A few things to mention

It has been quite some time since I last posted and this post will be a bit of a mixed bag.  I can tell by the piles of emails and comments that my throng of devoted readers has missed my postings but fear not, I will try to do a little more.

First off a quick D&D update.  Our heroes defeated the Sharn, snagged another one of the legendary weapons and headed back to the university.  Once there they got word that the Bard’s home town was under siege by the undead (yes, them again!) so they traveled to the Dalelands.  After training up some recruits, the town was again besieged by the walking aberrations.  The heroes classed in the streets and drove back the dark forces.  We leave them preparing retaliation.

I am taking a break from my D&D posts because our group is taking a break from my campaign.  One of the other fellows wants to try his hand at DMing and I really don’t mind just sitting back and playing for a while.  I may do something either here or on another site to review the goings on of his adventures.  I might do something interesting and write it like a journal of my character.  Anyway just some ideas.

Back to the real world.  I really haven’t done much new stuff in the way of cooking.  That is to say I haven’t done any of my own stuff.  I have been trying a few things but they have been from recipes so I don’t feel I can take any real credit for them.  I will, however, shout out to this recipe for butter chicken.


It was really neat to cook because the flavour really doesn’t come together until the end.  It turned out super tasty.

The other really quick recipe I want to share is something Tam has started drinking.  Just take a can of club soda and add a lemon wedge and a lime wedge.  It is very low calorie and extremely refreshing.  Also, if you add a shot of vodka it becomes a great little summer drink.  It is so much better for you then Sprite.

The last think I want to touch on is I am getting really into photography.  Tam got a Canon EOS Rebel T1i for Christmas.  I did most of the research on the camera before we got it so in my learning I got very interested in the whole process.  So I am starting this new hobby and I will be making posts about it.  You can catch some of my updates on Facebook and Twitter as well as my Flickr account.


I am really open to any feedback as I am really just starting out.  I hope to improve and slowly upgrade my gear.  I will also post stuff shot by Tam as she has a great eye for things.

Thanks again to my loyal readers.  I guess this is happy new year!

And behind door number …

After the heroes rested up they opened up the next door. They found themselves in a gothic hall lined by the undead. After blasting through the entry hall they were greeted by a rotting wizard who offered them a eternity in his servitude. Not liking the sound of that or the smell the rushed forward, smashing through two
abominations and took the wizard’s head off. Finding a key they appeared back in the mansion. The seal on the large door below growing weaker with each key. The next door found the heroes back in the heat of things, literally. They found themselves next to the magma cracks in a volcano. The living magma tried to get them steamed but the heroes manages to keep their cool and defeat the hot blobs. The jumped quickly onto a rock island and were blasted to the upper levels of the volcano where they met the more solid rock elementals. They delivered a crushing defeat to these dusty devils and found another key. They once again appeared in the mansion. The seal is down to one thread. After another rest (lazy heroes) they opened the last door. Now the heroes found themselves on a boat (don’t you ever forget!). After bouncing along the waves with Hesikiah at the helm, the boat was attacked by a group of Kuo-Toa. After trying to swim in plate armor, Varis used some of his developing Sorcerer powers to fly back onto the boat. After frying the frog-people the weather began to darken and the Bard spotted a large, squid-like creature not far away. The Kraken attacked the boat, flinging the heroes into each other and trying to drown the rest. The Bard leapt from his perch in the crow’s nest only to take the mast on his head as the Kraken smashed it to the deck. The warlord was finally able to smash the creature in the eye and the Bard finished it with an arrow through its brain. As the creature began to sink back to Davie Jones’ Locker it spat up a key (with a bunch of half digested fish). After touching the key, the heroes return to the mansion. The door below is now unsealed and a swirling vortex greets the heroes. They rush into it to prevent anything from coming out.
Inside they were greeted by a horrible creature. The Sharn consumes you and then bends your consciousness to its will. The area consisted of rock platforms floating about a maelstrom of madness. Hesikiah managed to control the rocks through sheer force of his will. The Sharn seemed to be able to act in three directions at once. Didymous managed to lure the creature close to his blade using the party’s battle standard but the Sharn threw it into the abyss. After a long and painful battle the Sharn was subdued by the Bards arrows. Without the Sharn holding the rift open, it collapsed sending the creatures within it back to their own plains.
The heroes found themselves back in the mansion. They found the wizard Benjamin with them but his life force had been almost completely consumed by the Sharn. Noticing the box the heroes brought with them he managed to say the word ‘Keys’ before passing away. Hesikiah was helpless to invoke a life force that wasn’t there. What does the box hold? Where do our heroes go next? Stay tuned!

Mummy I don’t feel well

We last left our heroes in a defiled temple, standing over the corpse of a vanquished demon. The door to the temple burst open as hordes of gnolls surged into the temple to take their revenge on the heroes. Varis rushed to the door, holding the waves of enemies at bay while Kane blasted massive holes in their ranks. The gnoll corpses stacked up like cord wood and the rest of them took off, howling in fear.

The party found a forgotten tunnel behind a tapestry which leads them towards the secret monastery they have been looking for. The monastery is situated on a cliff wall overlooking a lush valley. The heroes approached at night. They carefully opened the door and were greeted by rows of what appeared to be statues. As they cautiously entered the statues jumped forward as waves of vampires lead by two evil skull lords. The skull lords kept commanding their minions to rise. Kane was able to roast the minions with fire and Hesikia bathed them in holy light. The undead soon succumb to the heroes’ onslaught. The heroes then explored a balcony where they were greeted by green-flaming skulls and a few skeletal bats! The party took heavy damage as the skulls unleashed fiery revenge on the party. The brave (or stupid) ranger rushed into the fray so his party could retreat. When the rest of the party patched themselves together to press the attack, they found their comrade a burnt our crisp. Fighting back tears over another fallen comrade they surged forward, pounding the creatures. Varis managed to attract most of their attention while Carlos took care of his foes one at a time. Hesikiah and Didmyous kept everyone else on their feet and Kane continued to blast away.

The party retreated back into the mountainside to rest and collect themselves. Hesikiah and Varis lead a solemn service for their departed friend. Rested, the party returned to the monastery to unlock it’s secrets and avenge their friend. After dealing with a slightly annoying mummy, the party entered the next room. This place used to be grand dining and study hall. It appears to still be used for dining but of the undead variety. There was gore strewn about the place and it reeked of death. The gore attracted swarms of tomb motes which decided they wanted a taste of fresher meat and swarmed the party. As they joined into the battle, Kane noticed a shadowy figure fade into a wall. As the heroes were bitten and stung by the insects, a dark reaper tried to cut down the mage. Kane acted quickly, teleporting to a safe distance. The party was able to blast at the motes and then quickly subdue the reaper. The party then pushed onto the next room.

They entered a chamber with an unholy dias above which was floating an undead beholder! He screamed at the heroes saying he would destroy them in the name of his master. The party quickly surrounded him, taking advantage of the beholder’s need to attack everyone each round. This caused Varis’ Divine Challenge to fire off each round and Kane’s fire shield to burn him. Though he dealt out a lot of damage, the beholder was destroyed by Hesikiah’s holy might. The aberration crashed through a window and landed with a flaming splat on the balcony below. The heroes were victorious but this monastery still has many doors and many more secrets.

NOTE: Just as an update we now have the following characters:
Kane Shadowsedge the human Wizard played by Josh.
Hesikiah the teifling Cleric played by Ray.
Varis the half-elf Paladin played by Rob
Didmyous Bigums the human Warlord played by Gary (who joins us via Skype and used to play the rogue).
Carlos the eladrin (high elf) Avenger played by Shayne.
and Claww the razor-claw shifter played by Curtis (who was playing the ranger).

The doctor will see you now

We last left our heroes batted and bruised after an encounter a large gelatinous cube.  The party decided to rest and heal before continuing on.  They heard some noises during the night but they were able to sleep un-interrupted.

Once they woke they made their way to the sealed door.  They combined the two halves of disk they found.  Once inserted into the door the disk acted like a key, letting them open the door.  The room behind was lit with an eerie light.  It appeared to be some kind of laboratory where strange medical experiments were performed.  The heroes were greeted by a par of forsaken shells.  These were the skins of unfortunate victims who were brought back to life by some evil necromancy.  They lunged at the heroes and their attacks drained the very life essence from the party.  Also in the room was an extremely vile creature.  It was a mass of discarded bones and organs which was brought back to life in the form of large beast.  It bit at the heroes with its massive jaws.  Hesikiah tried to turn back the abominations but his prayer went unanswered but luckily the horrors we not immune to blows from Kava and Sarge.  Hesikiah was able to keep the party on their feel with his healing prayers and did manage to some damage with his sacred flame.  Kane, in his usual fashion, blasted the enemies.  He was very effective using his signature Cloud of Daggers.

After destroying the horrors of the lab, the heroes opened a door at the far end of the room.  Behind the door was a library.  Here, another pack of undead dogs charged the party.  Kane also managed to spot a couple of ghouls waiting in ambush for the party.  There was also an odd jar sitting at the far end of room.  As Hesikiah and Kane dealt with the dogs and Sarge dealt with the ghouls, Kava took a pot shot at the Jar.  As he hit it, a voice screamed in the heads of the party.  The jar contained the brain of some powerful person.  It started to float around the room, blasting at the minds of the party.  It grabbed the mind of Sarge and turned him against his allies.  The louder the Jar screamed the louder the mirror yelled back.  The party was able to wrestle their minds from the jar.  Kava managed to get an arrow off and pin the brain to the bookshelf behind.

The party was victorious, or at least they think they are.  Kane noticed a major shift in the magicial fields in the room once the brain was dead and Hesikiah seems to be getting very antsy as he plays with the mirror he has carefully stuffed into his pants.

Ooze and claws and skin, oh my!

We pick up our story as our heroes continue to explore the tower in Fellcrest.  After defeating the undead hounds, our heroes go deeper under the tower.  The light from the rooms above fade as they dive deeper to discover the source of the tower’s undead.  They reach a room that has a raised platform that traveled over a shallow pool.  The pool got deeper as they went further into the room.  They didn’t get very far when the party was accosted by 3 sodden ghouls.  The ghouls slithered up to the party and slashed at them with their long claws.  As the party was beating back the ghouls, a specter appeared in their midst, chilling anyone near.  The party managed to beat back the ghouls but had to return outside to rest and recuperate.

After resting and returning to the dungeon the party made their way back through the water room.  They discovered an ornate fountain at the far end of the room.  Unfortunately Hesikiah was so enamored by its beauty he didn’t notice the weak spot in the walkway.  He plunged into the cold murky water and (due to his heavy armor) started to sink.  Quick thinking Kava tied a rope to one of his axes and sunk a line down to Hesikiah.  The party pulled him to safety.

The party entered a long hallway with three doors; the closest one to the left, another further down to the right and the third at the far end of the hall.  They decided to enter the door to the left first.  They found themselves in an undead aviary with rotting buzzard-like creatures, flying flaps of skin and even a swarm of zombiefied needle drakes.  The buzzards slashed at the heroes’ faces, blinding them.  The skin kites darted in and out, slashing the heroes with their claws and then wrapped themselves around the heroes’ faces, blinding and biting at them.  Kava, with blood stinging his eyes made heroic attacks, killing enemies while blind.  After finding half of a circular key, our battered heroes decided to lock themselves in the aviary to rest for the night.

During the evening a couple of hungry oozes lurked into the hallway and gave them rude awaking.  Kane was able to lock down an ooze while Kava and Sarge beat down on the other.  Even after the oozes split in two the party was still able to dispatch them fairly quickly.

The party then ventured into the room on the other side of the hall.  They discovered a room full of holding cells… and a very large gelatinous cube.  The cube instantly sucked in Kava and Sarge and started to digest them.  Hesikiah and Kane tried to save them but they were attacked by swarms of crawling claws.  Sarge and Kava tried to slice and beat the cube from the inside and were able to damage it but not able to subdue it.  Kava fell unconscious more then once and only recovered himself by sheer force of will.  Nearly dead, the wizard and cleric were able to overcome the claws, Sarge was able to wrestle him self free, and the party finally managed to bring down the cube and free Kava from the acid.  As they were licking their wounds, the party found a very nice robe for Kane.

This dungeon is proving a difficult challenge for our heroes but with the mirror still urging on, the heroes feel compelled to continue on.